With your little surfing friend, you can pick up a pinecone-like seed and set them both on a hilltop, causing the seed to bloom into a kite and revealing the primary activity in this world. Hohokum encourages you to interact with things and let the world reveal itself to you. puzzle elements to it," but "it's really meant to be a non-linear experience that's a world that's just fun to explore and to be in," Wood explained. So what can you do in Hohokum? "Every world does have. So in, you don't die, you really can't fail, and the goals are not front and center." "They wanted to make a game that didn't have a lot of pressure. "The goal of the creators was to make a game that really didn't adhere to standards and gaming convention," senior producer Zach Wood said. While passing curly trees, bouncy green flowers, and mole-hill like homes, I notice the light bar on the PS4 controller changes color with each directional change. A little blue penguin-like creature surfs on the creature's back. Opening in a peaceful world of blue skies and floating islands, you control a colorful, snake-like being with the left analog stick by moving or "wiggling" it, with the X and O buttons to speed up or slow down. The upcoming PS3, PS4, and Vita game takes a decidedly different approach, with playful vector-like graphics, an indie-artist collaborative soundtrack, and non-penalizing gameplay-inviting you to relax and explore in a whimsical playground. Perhaps no game better exemplifies Sony's current indie-friendly cross-platform approach than Hohokum.
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